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The Disney Studio was built on innovation in animation, so it seems ironic that
Atlantis is both a bold departure and highly derivative, borrowing heavily from anime, video games, and graphic novels. Instead of songs and fuzzy little animals, the artists offer an action-adventure set in 1914: nerdy linguist Milo Thatch (Michael J. Fox) believes he's found the location of the legendary Lost Continent. An eccentric zillionaire sends Milo out to test his hypothesis with an anachronistic crew that includes tough Puerto Rican mechanic Audrey (Jacqueline Obradors), demolition expert Vinnie (Don Novello), and butt-kicking blond adventurer Helga (Claudia Christian). When they find Atlantis, its culture is dying because the people can no longer read the runes that explain their mysterious power source--but Milo can. Nasty Commander Rourke (James Garner) attempts to steal that power source, leading to the requisite all-out battle.
Atlantis offers some nifty battle scenes, including an attack on a Jules Verne-esque submarine by a giant robotic trilobite and fishlike flying cars. But the film suffers from major story problems. If Princess Kida (Cree Summer) remembers her civilization at its height, why can't she read the runes? Why doesn't Milo's crew notice that the Atlanteans live for centuries? The angular designs are based on the work of comic book artist Mike Mignola (Hellboy), and the artists struggle with the characters' stubby hands, skinny limbs, and pointed jaws. The result is a film that will appeal more to 10-year-old boys than to family audiences.
Suitable for ages 8 and up: violence, scary imagery, tobacco use, and a difficult-to-follow story. --Charles Solomon
Additional Features
Journey to the center of an animated feature with Disney's ingeniously engineered Special Edition. Taking a cue from The Matrix and Moulin Rouge, the commentary track by the directors and producer is enriched with an optional "Visual Commentary" feature, which whisks the viewers into behind the scenes featurettes on key sequences. Choose your own level of interaction in the second supplemental disc. "Tour" a comprehensive two-hour documentary with peeks at the wealth of additional materials you can "Explore" by theme or "File" through by topic. Among them: scores of design galleries, four cut sequences of varying completeness (including the fully animated original opening scene), a mythic mock history of the legendary "Shepherd's Journal" (complete with sample pages), and an Atlantean language primer by creator Mark Okrund. It's a journey almost as involved as Milo's, but a lot less tiring. --Sean Axmaker
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